
Roddy credits Martin Stig Andersen’s seminal sound design and musical work for Limbo and Inside as influential, particularly his ability to fuse a world of atmospheric sounds with a dark and moody score.
STRAFE SOUNDTRACK FULL
Indie game soundtracks from the early to mid-2010s heralded the beginning of a golden age for video game music, embracing a full range of instrumentation and creative experimentation. Samorost 3 Main Theme - Samorost 3 OST (Floex / Tomáš Dvořák) Samorost 3 Main Theme - Samorost 3 OST. Unlike much video game music from this era, these soundtracks are fully capable of being appreciated outside of the games themselves.

He credits the work of Floex and peers as some of the first video game music to truly stand on their own feet, ensuring each game had a unique sonic identity. Roddy was also influenced by Floex a.k.a Tomáš Dvořák’s influential work on the Samorost 3 and Machinarium soundtracks. Prismatic Lens - Citizen Sleeper OST (Amos Roddy) Prismatic Lens - Citizen Sleeper OST (Amos Roddy) The track Prismatic Lens from the OST is successful at capturing that sense of humanity and fragility amidst all the steel and machinery. By layering the hum and chatter of the space station with ambient electronica, the lived-in atmosphere of Citizen Sleeper is distinctly realised.

They richly realised this idea in Citizen Sleeper, in which the brooding, sombre soundtrack is accompanied by a variety of ambient sounds and textures, all created by Roddy as both composer and sound designer. Not just soundtracks, but the way the total experience of graphics, music, and sound design came together to create an alternate reality. For Roddy, it was the otherworldliness of video games that grabbed his attention most firmly.
STRAFE SOUNDTRACK PC
Go Straight - Streets of Rage 2 OST (Yuzo Koshiro, Motohiro Kawashima) Go Straight - Streets of Rage 2 OST.Īs he grew up, Roddy gravitated towards PC gaming, particularly the golden era point-and-click adventure games such as the 1996 claymation classic, The Neverhood. Memorable 16-bit soundtracks like Sonic The Hedgehog 2 and Streets of Rage 2, along with the Final Fantasy 7 soundtrack on the PS1, all affected him at a young age. On his early influences, Roddy credits growing up with both a Sega Genesis and later a PlayStation as the key to forming his video game musical sensibilities. Bloom - Kingdom OST (Amos Roddy / ToyTree) Bloom - Kingdom OST (Amos Roddy / ToyTree) More in line with Roddy’s own personal musical style, the Kingdom soundtracks are full of lush analog pads and electronic melodies, with hints of the melancholic style that would later be deployed on Citizen Sleeper. Thus began a fruitful collaboration with Vandenberg on the Kingdom series, with Roddy composing both the original 2015 release and later DLC and sequels. After trawling through social media and indie-game forums such as TIGSource, he came across Thomas Vandenberg, who was developing the 2D strategy/resource management game Kingdom. He recorded a demo EP and started pitching it to developers. In 2014, finding himself in a self-defeating loop creatively, Roddy pursued a more electronic-based approach with an eye toward creating video game music. I reached out to him to take part in this article but didn't hear back, so instead, I dove into his Sound of Play podcast interview, in which he outlined his journey into creating music for video games. Taking early inspiration from Brian Eno and Boards of Canada, Roddy is also a lifelong gamer who turned from making his own music to crafting video game soundtracks in the middle of the 2010s. The man behind these sonic landscapes is Amos Roddy, aka ToyTree, a Portland, Oregon-based video game sound designer and producer. Source: Author Matsutake - Citizen Sleeper OST (Amos Roddy) Matsutake - Citizen Sleeper OST (Amos Roddy)

While there’s no dominant theme to be found in the OST, the fourth track Matsutake comes close to defining the game’s sense of despair tinged with hopeful optimism. Given it is mostly text-based and in graphic-novel style, the music and sound design of Citizen Sleeper does some heavy lifting to both immerse the player and heighten the story’s emotional impact. Surviving and prospering in a brutal, post-capitalist cyberpunk world. Waking up in a run-down space station in a dying cyborg body.

I recently finished its 10-hour campaign and sat in a state of reflection as the credits rolled. A soundtrack of brooding sci-fi electronica accompanies a piece of interactive fiction with a tabletop-RPG twist. Source: YouTube / Spotify.Ĭitizen Sleeperis a game full of tough choices and interesting ideas.
