

Which is the point Deaded was making about it being a tangent (which it is). It would be one thing if you offered a solution and left it at that, but you chose to be acerbic and self-righteous about it instead. Not very “pragmatic” of you.Īlso, your proposed solution is not a “fix,” it is a workaround. Only Blizzard can implement an actual fix. More importantly, it is a workaround for a problem we are not responsible for creating or solving. Not to mention, preventing this bugged state is not at all intuitive.

For many people, they’ll only become aware of these types of issues - and their respective workarounds - after creating or reading a thread like this one. That’s not the fault of the player encountering the bug. If an old fight can’t handle the speed of higher level players in later expansions, it needs to be updated. Just as they’ve done for countless other fights. I even did Hyjal yesterday and just one-shot everything without a single issue. Sure, I’ve come across various issues in the past, but they’ve all been fixed relatively quickly. This one is the longest-standing issue of this sort I’ve come across in several years now. Additionally, I ran into an issue today where the normal workaround failed to prevent the issue three separate times before finally working on the fourth, which is originally why I came to this thread. In any case, maybe just try to remember that your perspective is not the only perspective, and maybe stop assuming everyone else is operating on the same exact information you are before commenting.

In fact, I have no idea what you’re even talking about with “every single multi-phase fight.” I run a lot of old raids and dungeons every week and this is currently the only one I can’t just zerg. The third boss of Hyjal bugs if you kill the trash too close to the spawn point. Kael’thas in TK can bug, but I don’t remember the conditions because I stopped doing it years ago. The Lich King in ICC can bug if you kill self res and kill him during the RP. Mythic Ragnaros in FL can bug if you kill him before he completes his transition into the final phase. Paragons in SOO can bug if they are pulled before each one has finished its pre fight speech, and they will bug if more than one of them are killed before the replacement has engaged. These are the ones I can name off the top of my head, I’m sure there are others. There may also be situations in later expansions I didn’t encounter because I learned that multiphase fights are dangerous and I approached them more carefully in my mog/mount farming. None of them have ever been “fixed”.Īside from the Paragons pre-pull bug, most of the others have received some adjustment at some point. I don’t know if they can still bug in a niche case involving a very specific set of circumstances, but that’s a different story.
